Print

2014 retrospective



Looking back, 2014 has been a very busy year – as usual one would say !

As you know, Francis joined the company in January; his experience in video-game and 3D engine development, as well as his critical thinking, have both helped in getting our technology faster and more stable, and our architecture better and cleaner.

New projects have been completed during that period: Bulgaria, Brazil, Fujairah, Bolivia, Saudi, etc. The IG software user base has grown significantly, what makes us even more motivated.

Some users have now upgraded to IG v3 and can now enjoy the many benefits offered by the new software generation.

We have significantly improved our software over the last twelve month, with massive technology development, performance optimization, graphical enhancement and new features : scene generation now being a matter of minutes, volumetric snow rendering with dynamic clearance, street lights and 3D models instancing, lighting improvement, full vegetation rendering system rewrite, aircraft tracks of history, aircraft information labels, terrain resolution improvement, high quality terrain vector data, etc.

This development effort will continue in 2015. Upcoming 3.4 release will bring some major improvements as well.
The Airport Editor will turn into a much more general Scene Editor tool, with more features, additional editing capabilities, which should lead to nicer scenes and better productivity.
Ocean, lakes and rivers will be available
Master/slave time synchronization system has been fully rewritten from scratch, you will be really surprised on how smooth your simulator will be !

Now, we would like to thank all our IG users for that great year, without your trust and support this wouldn’t have been possible.

We wish you all a merry Christmas, and all the best for 2015 !